Non-Fungible Tokens and Competitive Video Games

Register for ABA’s Webinar:

The seminar will take place on Thursday, January 13, 2022, 10:00am – 11:30am PST.

WEBINAR TOPIC

The popularity of non-fungible tokens, or “NFTs,” is growing with an enormous speed. This webinar will discuss applications of NFTs to competitive video games and will introduce the NFT issues related to playing, selling, and buying video games.

The webinar will also discuss NFTs’ issues related to smart contracts, licenses, copyrights, and trademarks. The speakers will explain, for example, the licenses’ applicability to buying and selling game-related NFTs, and the restrictions such as a right to display, right to copy, right to sell, right to use, fees and royalties’ provisions, and the like.

WEBINAR SPEAKERS

Malgorzata A. Kulczycka, Ph.D.

Dr. Kulczycka is a partner at Hickman Becker Bingham Ledesma LLP. Her practice focuses on client counseling and strategic patent prosecution in the areas of computer networks, artificial intelligence, machine learning, Internet-related technologies, computer software, telecommunications, computer graphics, and electronics. Her computer network and software experiences include virtual machines, communications servers and routers, load balancing, high availability network mechanisms, VPN, dynamic DNS-based security systems, real-time distributed data compliance brokers, and cloud-based storage systems. Dr. Kulczycka has published many articles and presented several webinars on a variety of IP-related topics for the IP-community including the AIPLA organization, the ABA organization, software companies, and startups.

Elliott Karlin

Mr. Karlin is an attorney at Haley Guiliano LLP. His practice focuses on patent prosecution, portfolio management, licensing, and litigation support with expertise in machine learning, mathematical modeling, video gaming and streaming platforms, augmented, mixed, and virtual reality, server architectures, and database management systems. Mr. Karlin also attends conferences focused on video game technologies. Mr. Karlin works closely with individual inventors, start-ups, mid-sized business, and large corporations.

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